
void main()
{
	gl_TexCoord[0] = gl_MultiTexCoord0;
	gl_Position = gl_Vertex;

	gl_FrontColor = gl_Color;

	// * grrrr ... stupid ATI ... *
#ifdef __GLSL_CG_DATA_TYPES
	gl_ClipVertex = (gl_ModelViewMatrix * gl_Vertex);
#endif
}
